影视动画视频教程
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场景设计 |
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其他软件 |
讲解: |
英文+无字幕 |
播放时长: |
2小时 2分钟 |
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深入介绍大型场景制作软件World Machine教程 - Introduction To World Machine - The Gnomon Workshop
使用软件:World Machine
播放时长:2小时 2分钟
教程大小:1.21 GB
项目文件:包含
视频格式:MP4
视频尺寸:1280×720
在此讲学,达克斯Pandhi介绍的程序地形生成使用世界机床的基础。达克斯深入研究了数字地形的基石和神秘化的功能图看似复杂性。讲座通过一系列的程序使用噪声发生器和折叠几何形状与随机侵蚀,风化热,海岸侵蚀和降雪日益复杂的地形开发技术的发展。例子包括干山脉,火山,白雪皑皑的顶峰,一个沿海悬崖。达克斯然后通过纹理技术去创造直接的位图立即使用,并侵蚀口罩。在这些演习过程中,达克斯解释实现逼真的效果的复杂性,以及诸如临时屏蔽,选择性腐蚀,结合多种形式的侵蚀,以及杂交育种的过滤器的实用技术来创建复杂的,可信的效果。专为艺术家新的世界机床,本次讲座提供从经验丰富的行业专业的宝贵资源。
In this lecture, Dax Pandhi introduces the fundamentals of procedural terrain generation using World Machine. Dax delves into the essential building blocks of digital terrains and demystifies the seeming complexity of function graphs. The lecture develops through a series of increasingly sophisticated terrain development techniques that utilize procedural noise generators, and collapse the geometric shapes with Stochastic erosion, thermal weathering, coastal erosion, and snow fall. Examples include a dry mountain range, volcano, snowcapped peak, and a coastal cliff. Dax then goes through texturing techniques to create both direct bitmaps for immediate usage, and erosive masks. During the course of these exercises, Dax explains the intricacies of achieving realistic results, and practical techniques such as ad-hoc masking, selective erosion, combining multiple forms of erosion, and cross-breeding filters to create complex, believable effects. Designed for the artist new to World Machine, this lecture provides an invaluable resource from an experienced industry professional.
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