影视动画视频教程
模块: |
建模 |
软件: |
Cinema 4D |
讲解: |
英文+无字幕 |
播放时长: |
1小时50分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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C4D硬表面雕刻和拓扑技术教程 - Hard Surface Sculpting and Retopologizing in CINEMA 4D
使用软件:CINEMA 4D
播放时长:1小时50分钟
教程大小:1.10 GB
项目文件:包含
视频格式:MP4
视频尺寸:1280×720
使用CINEMA 4D的雕刻工具,您可以创建坚硬的表面模型,而无需通过传统的多边形和NURBS建模技术的制约。然后你就可以retopologize你的造型产生一个更轻的模型更适合复杂的场景和动画。您的雕塑模型而成,在本质上,一个框架周围,你可以建立一个结构良好的多边形模型。
Using CINEMA 4D's sculpting tools, you can create hard surface models without the constraints imposed by traditional polygon and NURBS modeling techniques. Then you can retopologize your sculpt to produce a lighter model more suitable for complex scenes and animation. Your sculpted model becomes, in essence, a frame around which you can build a well-constructed polygon model.
在这个过程中,建模专家亚当特拉亨伯格观众展示如何使用C4D的雕刻工具来创建一个硬的表面模型,retopologize的雕塑模型,返回雕刻模式添加细节,并生成纹理贴图的近似detail-的错觉未经多边形的重量。他演示了如何使用一个幻想飞船模型,你会在专业视频游戏,电视或电影看到实物的步骤。观看并学习如何使用这些技术来构建你自己的。
In this course, modeling expert Adam Trachtenberg shows viewers how to use the sculpting tools in C4D to create a hard surface model, retopologize the sculpted model, return to sculpting mode to add fine details, and generate texture maps that approximate the illusion of detail—without the weight of polygons. He demonstrates the steps using a fantasy spaceship model, the kind you'd see in professional video games, television, or feature films. Watch and learn how to use these techniques to build your own.
Topics include:
Sketching the rough form
Building a simple polygon model
Working with C4D's sculpting brushes and masks
Retopologizing the sculpted model
Creating bump, normal, and displacement maps to add fine detail
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