LightWave镜头跟踪与烟雾特效教程 - Camera Tracking and Smoke Effects
2015-2-3 22:05 上传
在这个有趣的项目与贾科Barriero我们创造现实的烟雾与雪碧粒子在光波和使用夹面具项目3 d图像上简单的几何空间。我们也看看找到相机在光波和SynthEyes信息从图像。我们在第一部分开始创建图像掩模在Photoshop中从一个炼油厂的照片。我们的一些原理基于alpha透明度,和您将学习一些优秀的生产方法,可以节省你大量的时间在光波的建模和贴图。在第二部分中,我们建立了一个相机背景图像在光波和创建一些非常基本的几何图像掩模到我们项目。为了做到这一点,准确而得到一个好结果我们从原始图像检索相机信息在光波和SynthEyes相机追踪一个更精确的结果。你不需要SynthEyes跟随本项目但它是用于演示更好的准确性当获取相机信息从图像的未知。这个图像投影的方法允许我们2 d图像,并使用它在3 d模型,我们可以锅摄像机在三维空间。从这里我们继续创造一个现实的烟雾与光波的粒子系统。我们使用精灵覆盖仿真过程和阴影颗粒湍流和噪音。最后我们完成了将不同元素在一起,创建一个简单的动画。对于这个我们设置渲染通道和渲染的帧可以在应用程序(如影视特效合成在一起。我们不包括本教程中的影视特效部分,并完成光波。本教程将会给一个非常广泛的概述光波的一些事情的能力。
In this interesting project with Jacobo Barriero we create realistic smoke with sprite particles in Lightwave and use a clip mask to project an image onto simple geometry in 3D space. We also look at finding the camera information from images in Lightwave and SynthEyes. We start off in the first part with creating the image mask in Photoshop from a picture of an oil refinery. Here we cover some of the fundamentals of alpha based transparency, and you will learn some excellent production methods which can save you a lot of time on modeling and texturing in Lightwave. In the second part we set up a camera background image in Lightwave and create some very basic geometry onto which we project the image mask. In order to do this accurately and get a good result we retrieve the camera information from our original image in Lightwave and in SynthEyes camera tracker for a more precise result. You don't need SynthEyes to follow along with this project but it's used to demonstrate better accuracy when obtaining camera information from images where it's unknown. This method of image projection allows us to take a 2D image and use it on a 3D model which we can pan a camera around in 3D space. From here we move on to creating a realistic looking smoke plumes with Lightwave's particle system. We work with sprites covering the simulation process and shading for particles with turbulence and noise. Finally we finish this off by bringing the different elements together and creating a simple animation. For this we set up render passes and the rendered frames can then be composited together in a post application like After Effects. We do not cover the After Effects portion in this tutorial and finish off in Lightwave. This tutorial will give a very broad overview of some of the things Lightwave is capable of.