影视动画视频教程
模块: |
贴图 |
软件: |
Blender |
讲解: |
英文+无字幕 |
播放时长: |
43分钟 |
版权: |
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Blender模型分UV技术教程 - UV Mapping Workflows in Blender - Digital Tutors
使用软件:Blender
播放时长:43分钟
项目文件:包含
教程大小:244.41 MB
视频格式:MP4
视频尺寸:1280 x 720
在这个搅拌器教程中我们会发现各种紫外线工具在搅拌器,并学会利用它们有益我们的项目。紫外光谱仪和紫外布局是重要的方面对我们的3 d模型创建纹理。紫外线的信息是我们创建的3 d对象之间的一座桥梁和我们之前申请的2 d纹理渲染。UV让我们告诉搅拌器如何应用纹理的表面,有一个好的紫外线布局可以改变在加速纹理创建过程和使你的纹理很容易编辑管道。我们先谈论紫外光谱仪的基本概念在继续之前了解一些不同的紫外线投影方法。我们还将讨论编辑uv和使用多个预测。我们将讨论参考文件的输出纹理时给我们一个指导。由搅拌器训练结束的时候,你就会拥有一个更好的理解的人数已经达到目的,知识你需要开始创建和编辑自己的紫外线布局。
In this Blender tutorial we’ll discover the various UV tools in Blender, and learn to utilize them beneficially in our projects. UVs and UV layouts are important aspects of creating textures for our 3D models. The UV information serves as a bridge between the 3d objects we create and the 2d textures that we apply before rendering. UVs let us tell Blender how to apply the textures across the surface so having a good UV layout can really make a difference in speeding up the texture creation process and making your textures easily editable down the pipeline. We'll start by talking about the basic concept of UVs before moving on to learn about some of the different UV projection methods. We'll also talk about editing UVs and using multiple projections. We'll cover the output of reference files to give us a guide when texturing. By the end of this Blender training you'll have a better understanding of the purpose behind UVs and the knowledge you need to start creating and editing your own UV layouts.
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