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发动机模型制作教程 - Modeling An Engine With David Lesperance
在本教程中我将介绍我做创建这个引擎的过程。教训包括,深入在建模过程概述。我将在我的建模过程3ds Max中包括SUB-D的工作流程,皮克斯压痕,普通曲面造型和Fusion360模型。我也去了深入的后处理工作流引擎,以及我的Vray的设置。这个教训也将带着Vray的着色器使用自己的个人或专业的工作。本课程包含了近11个小时的深度内容。
In this tutorial I will cover the process I did to create this engine. The lesson includes and in depth over overview of the modeling process. I will go over my modeling process in 3ds max including SUB-D workflows, Pixar Creasing, Normal Surface modeling and Fusion 360 modeling. I will also go over in depth the post-processing workflows for the engine as well as my vray set up. The lesson will also come with the Vray Shaders for use for your own personal or professional work. This lesson contains nearly 11 hours of in depth content.
这使用以下3D软件:3ds max, Fusion 360, Vray 和 Photoshop
This focuses on the following 3d softwares: 3ds max, Fusion 360, Vray and Photoshop
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115网盘/磁链下载地址(Download):http://www.cgdream.com.cn/thread-272266-1-1.html
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