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ZBrush 角色造型大师Digital Sculpting Human Anatomy by Scott Spencer 4.26 GB

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cgdream 发表于 2011-3-2 21:16:20 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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Zbrush Digital Sculpting Human Anatomy by Scott Spencer | 4.26 GB
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Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.


To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full–color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.

Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional–level artistry with this must–have guide.

* Understand the basic tenets of form, proportion, gesture, and rhythm
* Master basic anatomical terms for skeletal regions and muscle groups
* Break down the regions of the body into simple geometric shapes
* Begin roughing in your figure with Claytubes and other tools
* Create the impression of flesh over underlying muscle and bone
* Learn ZBrush remeshing and color–mapping techniques
* Flesh out your figure with fine detail and costuming
* Repurpose your figure for film, video games, Web, or digital output
* Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop

VALUABLE COMPANION DVD

Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice.

Use ZBrush tools to perfect the fine detail of muscle construction

Sculpt different kinds of fabric to clad a heroic character

Lay the groundwork for believable facial expression with a solid foundation


考虑到今天的数字艺术家很多 - 尤其是3D人物动画设计 - 缺乏基本的艺术指导,这本书教解剖连贯和简洁的风格。一个清晰的写作风格解释了如何塑造一个精确的人体数字,首先是骨骼和工作出肌肉,脂肪和皮肤。精辟的解释,使您能够快速,方便地创建和设计,可以在电影,游戏,或打印使用的字符,并允许你获得了艺术的基本概念有深入的了解。


要创建引人注目的人物,你必须使他们的实际,通过自身的ZBrush可以带你仅此而已。您还需要扎实的艺术技巧。这全彩色,插图指导教你人体解剖学的基本知识,这样你就可以创造迷人的人物出现在屏幕上真正的生活。

3.5使用ZBrush的工具,你会雕塑男性英雄人物,每个你去学习,包括头部,颈部,躯干部位,胳膊,腿,骨骼和肌肉。这本书强调的概念,有几个世纪的艺术家指导,如姿态,形式,和比例,基本技能,帮助你发展你可以在整个职业生涯画时。改变你进入专业级的动画艺术与此必须具备的指导。

*了解的形式,比例,姿态的基本原理,和节奏
*掌握基本的骨骼部位和肌肉群解剖术语
*分解成简单的几何形状的身体部位
*开始粗加工,在你的Claytubes和其他工具的数字
*创建的肉,肌肉和骨骼的基本印象
*学习ZBrush的网格调整和彩色绘图技术
*充实和服装的细节您的身材
*重新利用你的电影,视频游戏,网络,数字输出或数字
*建立技能你也可以适用于玛雅®,3ds Max软件,搅拌机,和Photoshop

有价同伴DVD

加强您的视频教学,可以引导书中的项目你学习。你还会发现解剖模型用于实践。

使用ZBrush的工具,以完善的肌肉细节建设

各种造型不同的织物穿着一对英雄人物

奠定了坚实的基础与可信的面部表情的基础


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2#
wibenben123 发表于 2012-5-16 13:06:09 | 只看该作者
下不了啊!,那也顶你一下。
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