影视动画视频教程
模块: |
综合流程 |
软件: |
3ds Max |
讲解: |
英文+中文字幕 |
播放时长: |
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版权: |
本资源来自互联网,仅供学习交流 |
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3DTotal - Eva Wild Series Collection (3dmax教程)
English | Flash Video | SWF | 8.66 Gb
The training is presented and broken down in easy to follow steps, with several movies on each section, the earlier sections are also accompanied with printable pdf documents to assist the viewing and following process of the student.
本3dMax培训教程,分解容易遵循的步骤,在每个部分的几部电影,前面的部分也伴随着打印的PDF文件,协助查看和过程的学生。
Tutorials:
Eva Wild Series Part 1: Modelling:
- Introduction
- Creating The Face - 15 movies
- Building the Head and Ear - 12 movies
- The Neck, Shoulder and Breast - 15 movies
- The Back, Abdomen and Groin - 15 movies
- The Limbs - 15 movies
- The Hand - 10 movies
- The Foot - 8 movies
- Finishing off
Eva Wild Series Part 2: Texturing-Mapping & Clothing:
Section 1: Mapping: Time: 55m 38s
- 01 Applying a Checker Map & Mapping the Torso
- 02 Mapping the Leg
- 03 Welding the torso & Leg
- 04 The Head
- 05 The Scalp & Relax Tool
- 06 Duplicating the Mesh & Finishing Off
Section 2: Clothing & Hair: Time: 93m30s
- 01 Creating the Top pt.1
- 02 Creating the Top pt.2
- 03 Finishing the Top
- 04 The Skirt pt.1
- 05 The Skirt pt.2
- 06 The Boots pt.1
- 07 The Boots pt.2
- 08 The Boots pt.3
- 09 Finishing the Boots
- 10 The Hair
Section 3: Texturing: Time: 138m23s
- 01 Exporting the wireframe
- 02 Starting the Face
- 03 Shadows & Highlights
- 04 Facial Details
- 05 Details
- 06 Adding Freckles
- 07 Creating the Specular Map
- 08 Creating the Bump Map
- 09 Creating Eyes
- 10 Finishing the Eyes
- 11 Hair pt.1
- 12 Hair pt.2, Teeth & Eyelashes
- 13 Boots
- 14 Clothing
- 15 Adding a Camera & Ground Plane
- 16 Lighting Setup pt.1 - incorporating Sub Surface Scattering Shader
- 17 Lighting Setup pt.2 - incorporating Global Illumination
- Model and texture files are also included on the DVD
Eva Wild Series Part 3: Rigging & Animation:
Section : Bone Creation: Time: 61m56s
- 01 : Setup
- 02 : Legs
- 03 : Spine
- 04 : Arm
- 05 : Hand
- 06 : Finish
Section 2: Leg Rig: Time 41m01s
- 01 : Add Leg and IK Helpers
- 02 : Control swivel angle and Ground plane
- 03 : Wire foot roll attribute
- 04 : Copy to other Leg
Section 3: Spine Rig: Time: 54m 48s
- 01 : Create the Base rig
- 02 : Add IK & constrain bones to rig
- 03 : Spine Twist
- 04 : Head and Neck
- 05 : Bending Forward
- 06 : Final Clean up
Section 4: Arm Rig: Time: 55ms16
- 01 : Create IK/FK Switch
- 02 : Shoulder rig
- 03 : Pectoral Muscle
- 04 : Finger Controls
- 05 : Clean and finish
Section 5: Skin Modifier: Time: 106m50s
- 01 : Skinning Introduction
- 02 : Modify envelopes
- 03 : Clean stray vertices
- 04 : Refine Foot
- 05 : Refine Leg
- 06 : Refine Spine
- 07 : Refine Chest
- 08 : Refine Shoulder
- 09 : Refine Head
- 10 : Refine Arm
Section 6: Skin Morph & Clothes: Time: 49m41s
- 01 : Skin Morph
- 02 : Tweak Vertices
- 03 : Elbow and Thigh
- 04 : Hair and Top
- 05 : Final Items
Section 7: WalkCycle Animation: Time: 66m47s
- 01 : Start Walk Cycle
- 02 : Setup passing position
- 03 : Refine leg motion
- 04 : Fix hips and finish legs
- 05 : Upper body
Section 8: Face Morph Setup: Time: 11m05s
- 01 : Simple Face morphs
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