In this tutorial we will build a sci-fi styled robotic vehicle while we learn about concepts, building a clean model, laying out the UVs for texturing, and making textures. Throughout these lessons we will delve into finding form in ZBrush and building a model with clean topology. We will first find some reference and then block out some forms in Maya. After that we will take the mesh into ZBrush and really rough out the shapes. This mesh will be exported to Maya and then the real modeling starts. We will then add a simple skeleton to the model and pose it after which we will add the final details. Last, we will take parts into ZBrush and add textures which will be refined in Photoshop.
在本教程中,我们将建立一个科幻风格的机器人车辆,而我们了解概念,建设一个干净的模型,奠定了的UV纹理,纹理。纵观这些经验教训中,我们将深入研究发现在ZBrush和建立一个模型用干净的拓扑结构。首先,我们将找到一些参考,然后在Maya中出来的一些板块。之后,我们将采取网到ZBrush的形状很粗糙了。这个网格将出口到Maya,然后开始真正的造型。然后,我们将添加一个简单的骨架的模型,并构成后,我们将添加最后的细节。最后,我们将参与到ZBrush,将被提炼在Photoshop中添加纹理。