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[CmiVFX] 3ds Max Matte Painting Extractions

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admin 发表于 2012-9-7 10:27:48 | 只看该作者 |只看大图 回帖奖励 |正序浏览 |阅读模式
影视动画视频教程
模块: 综合流程 
软件: 3ds Max 
讲解: 英文+无字幕
播放时长: -
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[CmiVFX] 3ds Max Matte Painting Extractions [2011, ENG]
English | h264, 1024x576, 12.00 fps | ac, 48000 Hz, stereo | 771 MB



类型:视频培训
您是否曾​​经想知道如何转换成静止图像,能够“飞”在三维动画andbe?
学习如何设置美丽的摄像头的Autodesk 3ds Max.Practice有关相机映射的技术和理论的预测内,你会understandhow来解决复杂的2D到3D转换为多种拍摄。 Withthis培训视频,你会得到固体foundationyou所寻找的,从开始如何utilizeMatte绘画提取技术的先进的知识。使用此视频translateskills到几乎所有的CG动画包。
Genre: Video Training
Have you ever wanted to know how to convert a still image to an animation andbe able to "fly through" it in 3d?
Learn how to set up beautiful camera projections inside of Autodesk 3DS Max.Practice the techniques and theory about camera mapping and you will understandhow to solve complex 2d to 3d conversions for a wide variety of shots. Withthis training video you will get the solid foundationyou are looking for, from beginning to advanced knowledge about how to utilizeMatte Painting Extraction techniques. The use of this video will translateskills to almost any CG Animation package.

基础知识
相机的映射是一个主题,你cancreate很少或尽可能多的细节,你想从thecamera的距离,你需要使用基于。当你学会从这个视频,你将ableto使日益复杂的预测,但一切,你haveto从基础开始。我们穿行涉及andcreate一个简单的投影的基本步骤,这样你可以得到它的挂起。这部分是忘记你开始,向您展示在3DS MAX中最有用的工具。
Basics
Camera mapping is a topic that you cancreate as little or as much detail that you want based on the distance from thecamera you are required to use. As you learn from this video you will be ableto make increasingly complex projections, but as with everything else, you haveto start with the basics. We walk you through the basic steps involved andcreate a simple projection, so you can get the hang of it. This part is forgetting you started and to show you the most useful tools in 3DS Max.

纹理提取
现在是时候开始的advancedproject其中有一个更为复杂的投影。我们将通过每stepfrom只是静止图像帧到一个完整的动画。在Photoshop中weare提取照片的不同部分,您将了解背后的纹理提取thetheory。 (这是非常重要)
Texture Extraction
Now it's time to start on the advancedproject which has a much more complex projection. We will go through every stepfrom having just a still image frame to a complete animation. In photoshop weare going to extract different parts of the photograph and you will learn thetheory behind texture extraction. (This is very important)

建模
对齐相机和创建图像geometryfor对象,以创造一个成功的投影的关键。使用imageas参考从头开始withsimple样条和原语来建立你的场景。学习一些有用的提示和技巧,为造型,将bothspeed您的工作流程,提高最终的结果。
Modeling
Aligning the camera and creating geometryfor objects in the image is key to creating a successful projection. Start withsimple splines and primitives to build your scene from scratch using the imageas reference. Learn some helpful tips and tricks for modeling that will bothspeed up your workflow and improve the final result.

纹理
本教程非常心脏themapping过程本身。了解投影纹理和如何setthem的最佳结果的方法。我们将经历调整howthe纹理预计过程。
故障排除是创造惊人的预测所需的mostimportant技能之一,因为thatneed要解决的总是想出这样或那样的问​​题。当投影的IsCompleted我们添加了一个摄像头和动画。
Texturing
The very heart of this tutorial is themapping process itself. Learn the methods of projecting textures and how to setthem up for the optimal result. We will go through the process of aligning howthe textures are projected.

Troubleshooting is one of the mostimportant skills needed for creating stunning projections, since problems thatneed to be solved always come up one way or another. When the projection iscompleted we add a camera and animate it.

渲染
在3DS MAX中的最后一步是courserendering一切以后合成的磁盘。学习如何处理withcomplications渲染时的Z -深度传递。我们将围绕adifficult问题困扰着所有CG应用程序与Z -深度传递的方式和showyou如何处理它。设置自定义衰减材料,他们使用自动Z -深度传递incombination以获得最佳的结果。
Rendering
The last step in 3DS Max is of courserendering everything out to disk for later compositing. Learn how to deal withcomplications when rendering the z-depth pass. We will work our way around adifficult problem plaguing all CG application with the z-depth pass and showyou how to deal with it. Set up custom falloff materials and use them incombination with the automatic z-depth pass to get the optimal result.

合成
把一个工作的Z -深度传递,使用后效果afew技巧和在Adobe的影响,和使用它作为深入offield地图。了解Z -深度传递一些不同的用途和如何使用它如雾或模拟夜间的fordifferent效果。
Compositing
Put together a working z-depth pass using afew tricks and effects in Adobe After Effects and use it as a map for depth offield. Learn some different uses for the z-depth pass and how to use it fordifferent effects such as fog or simulating night.

关于艺术家
伦德伯格马库斯是一个年轻Swedish3D的艺术家和建模者最近已经开始作为一个自由职业者工作。他mainareas亚光绘画环境,高多边形建模和fluidsimulations。他有一个大的利益在视觉效果和发现hislate青少年,并已自从他的大的热情。使他的知识教程andsharing,是另一个他的激情。马库斯,他considerstutorials学习计划或方法的最佳途径之一,享有teachingand通过他的技能。
About The Artist
Marcus Lundberg is a young Swedish3D-artist and modeler who recently has begun working as a freelancer. He mainareas are creating matte painting environments, high-poly modeling and fluidsimulations. He has a big interest in visual effects and discovered it in hislate teens, and it has been his big passion ever since. Making tutorials andsharing his knowledge is another one of his passions. Marcus, who considerstutorials one of the best ways to learn a program or method, enjoys teachingand passing his skills on.

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241#
Markiam 发表于 2022-5-15 10:07:20 | 只看该作者
thank you man,,,,
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240#
Markiam 发表于 2022-5-15 10:06:12 | 只看该作者
really thank you man
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239#
斑马 发表于 2021-2-25 16:59:42 | 只看该作者
一直在找这方面的教程
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237#
paltrow 发表于 2020-3-25 18:04:25 | 只看该作者
谢谢楼主分享
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236#
limithk 发表于 2018-9-21 14:53:18 | 只看该作者
这是非常不错的教程
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234#
゛泡菜 发表于 2018-9-6 22:02:18 | 只看该作者
谢谢你的分享
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233#
jixiang1984 发表于 2017-7-2 19:15:32 | 只看该作者
下载链接失效,求更新
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232#
36° 发表于 2015-2-1 22:31:51 | 只看该作者
太棒了,感谢楼主
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231#
qarluqd25 发表于 2015-1-28 18:09:19 | 只看该作者
太棒了,感谢楼主太棒了,感谢楼主太漂亮了~被雷到了~
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230#
づ上官ザ亦璘 发表于 2015-1-28 17:25:14 | 只看该作者
沙发~支持楼主太棒了,感谢楼主哈哈!太好笑了.拿分走人呵呵,楼下继续!被雷到了~
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229#
isyankar 发表于 2015-1-19 22:30:18 | 只看该作者
哇!第一次见到这种教程,应该很不错吧。。几个金币?  教程详细点就好了。。
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228#
fengguo369 发表于 2014-11-13 10:31:52 | 只看该作者
太棒了,感谢楼主
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