影视动画视频教程
模块: |
建模 材质 贴图 灯光 渲染 |
软件: |
Modo Substance Painter ZBrush |
讲解: |
英文+英文字幕 |
播放时长: |
约20小时 |
版权: |
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高级电影角色模型制作全流程教程(英文字幕) - Advanced Character Creation with Ben Erdt - FlippedNormals
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加入资深暴雪角色艺术家Ben Erdt,学习为游戏电影制作高级角色!你将学习分析概念草图,在Zbrush中塑造你的角色,在Painter中创建材质,照亮并展示你的作品,等等。
Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics! You’ll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more.
完成课程后,你将深入了解如何创造自己的世界级人物艺术。
After completing the course, you’ll have a deep understanding of how to create your own world-class character art.
电影角色工作流
CINEMATIC CHARACTER WORKFLOW
从ZBrush开始,本将教你从头开始构建3D角色的高级技术。在对模型进行概念造型时,我们将在解剖结构和硬表面网格中进行分块。完成高多边形后,我们使用干净的行业标准拓扑构建实际的渲染网格,该拓扑是为动画和性能而构建的。使用UDIMS对整个渲染网格进行UV贴图。
Starting off in ZBrush, Ben will teach you advanced techniques for building your 3D character from scratch. When concept sculpting the model, we’ll block in both the anatomy and hard surface mesh. Once the high-poly is done, we build the actual render mesh using clean and industry standard topology, built for animation and performance. The entire render mesh is UV mapped using UDIMS.
在Painter中,我们逐步创建材质。我们将设置基本的着色器,构建颜色层次,并通过在纹理中添加老化、磨损和污垢来关注故事情节。最后,我们将对角色进行照明和渲染,以制作一个令人惊叹的最终图像,您将很自豪地将其放入您的投资组合中。
In Painter, we’re creating the materials step by step. We’ll set up basic shaders, build a color hierarchy and focus on storytelling by adding aging, wear and tear, and dirt to the textures. Finally, we’re lighting and rendering our character to make a stunning final image you’ll be proud to put in your portfolio.
硬表面建模
HARD SURFACE MODELING
我们将介绍如何从头开始制作角色套装和盔甲,并在课程中加入了大量先进的硬表面技术。整个套装在Zbrush中雕刻到粗糙的状态,然后使用三种不同的技术进行清理:使用Dynamesh进行手动清理、使用笔刷进行常规雕刻、使用Zremesher进行子D建模以及使用Modo进行子D造型。最终的结果是一个干净的模型,可以进行纹理烘焙。
We’re covering how to build the character suit and armour from scratch, and have packed the course with an abundance of advanced hard surface techniques. The entire suit is sculpted in Zbrush up to a rough state, and then cleaned up using three different techniques: Manual cleaning with Dynamesh, regular sculpting using brushes, sub-D modeling with Zremesher, and sub-D modeling in Modo. The finished result is a clean model ready for texture baking.
纹理化
TEXTURING
在Substance Painter中,我们使用手绘和程序技术的组合对角色进行纹理处理。覆盖硬表面和有机皮肤纹理,您可以全面了解整个纹理过程。添加磨损、撕裂和污垢是纹理制作过程中的重点,也是让角色感觉生动可信的原因。
In Substance Painter, we’re texturing the character using a combination of hand painting and procedural techniques. Covering both the hard surface and organic skin texturing, you’re getting a full view of the whole texturing process. Adding wear, tear, and grime is clear focus during texturing, and is what makes the character feel alive and believable.
授课讲师
YOUR TEACHER
Ben Erdt是一位资深游戏艺术家,在AAA游戏行业有超过9年的经验。他目前在暴雪担任高级角色和生物艺术家,此前曾在游击队游戏公司工作。本曾参与过《暗黑破坏神IV》、《杀戮地带:暗影坠落》、《地平线零黎明》和Netflix的《爱,死亡与机器人》等游戏。可以说,在这门课程中,你将向一位真正的大师学习。
Ben Erdt is a veteran games artist with more than 9 years of experience in the AAA game industry. He’s currently working at Blizzard as a Senior Character and Creature Artist, having previously worked at Guerrilla Games. Ben has worked on games like Diablo IV, Killzone: Shadow Fall, Horizon Zero Dawn and the Netflix show Love, Death & Robots. Safe to say, you’ll be learning from a true master in this course.
推荐技能水平
RECOMMENDED SKILL LEVEL
本课程是为具有高级技能水平的艺术家设计的,他们准备将自己的人物艺术推向极限。本课程不花时间涵盖基础知识,并假设对游戏3D艺术创作所涉及的管道和软件有足够的知识。我们为课程提供了先进的工作流程和技术,因此,如果你准备好向最优秀的人学习,这就是适合你的课程。
This course is designed for artists with an advanced skill level who are ready to push their character art to the limit. The course does not spend time covering the basics, and assumes ample knowledge of the pipeline and software involved in creating 3D art for games. We’ve packed the course with advanced workflows and techniques, so if you’re ready to push yourself and learn from the very best, this is the course for you. |
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