在本教程中,我将介绍创建此野牛的所有基本步骤,并使用精心挑选的参考资料进行准确的解剖。然后可以应用于任何种类的动物或生物的技术。
In this tutorial I will cover all the essential steps to create this Bison, with an accurate Anatomy, using carefully chosen references. Techniques That can then be applied to any kind of animal or Creature.
我展示了如何:
*选择你的参考。
*做基本的比例并建立你的解剖结构。
*手重新拓扑和UVS。
*使用 Alphas 详细说明您的解剖结构和皮肤。
*开始使用纹理并创建外观开发场景。
I show how to :
*Choose your references.
*Do basic proportions & build your anatomy.
*hand retopology and UVS.
*detail your anatomy and skin using Alphas.
*Get started with your texturing & Create a lookdev scene.
本教程分为 24 章:
This Tutorial Is Spitted in 24 chapters :
01_Shortcuts & References
02_Blocking
03_Merging
04_Innermouth
05_Structuring the face
06_Adding the Hooves
07_Second pass on the Body
08_Make the Teeth
09_Make the model ready for retopology
10_Retopology
11_Merge the mesh Together
12_UVS
13_Relaxing Topology
14_Reproject Details on new Mesh
15_Improve Your Silhouette
16_Detail your Model
17_Create a Lookdev scene
18_refine the Model
19_Refine the Inner Mouth
20_Working with alphas
21_Rework your primary & Secondary Shapes
22_Jumping to Texturing
23_Roughness Map
24_Lookdev Scene