我们将从在 Blender 中为相机建模开始,我们将利用多边形建模和硬表面技术,并学习很多关于布尔、斜角等修改器的知识。我们将学习如何解决工作中出现的各种故障和阴影问题与布尔值。
We will start with modelling the Camera in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Boolean, Bevel etc. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
然后我们将我们的模型导出到 Substance Painter 并开始为我们的模型烘焙网格贴图,之后我们将开始对我们的模型进行纹理处理。我们将学习如何通过使用 Substance 中的不同功能(如智能蒙版、智能材料等)为我们的模型创建逼真的纹理。
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
在 Substance Painter 中完成纹理处理后,我们会将模型带回 Blender 并进行渲染。我们将设置材质、灯光和相机。我们还将学习如何使用 HDRI。我将使用 Cycles 渲染场景。
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.
本课程适用于对 Blender 和 Substance Painter 有基本了解并希望提升技能的所有人。
This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset.
(04 Creating the Top Part.mp4)[00.07.06.933].jpg(170.71 KB, 下载次数: 162)