影视动画视频教程
模块: |
建模 |
软件: |
其他软件 |
讲解: |
英文+无字幕 |
播放时长: |
287分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
点击查看 【注意:先查看链接是否有效,有效再购买密码;失效请加微信:284487540申请更新】 |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
Gaea制作逼真的大型场景模型教程 – Gaea Essentials - Create Realistic Procedural Environments - The Gnomon Workshop
百度网盘
链接:https://pan.baidu.com/s/1hd-d6wr85S2g-XRpsDqmeg
提取码:cgdm
可以艺术指导的程序生成的地形——甚至与现实世界的卫星数据相结合——是 CG 制作的重要基石。 Gaea 是一种用于开发逼真环境的令人兴奋的新工具,并已迅速被业界采用。在这个 4.5 小时的研讨会中,Gaea 的创建者兼 QuadSpinner 的联合创始人 Dax Pandhi 全面介绍了使用程序方法创建逼真的高清地形所需了解的所有要素。无论您是经验丰富的老手还是 3D 爱好者,本次研讨会都将帮助您快速掌握在现实世界中使用的地形生成技术。
Procedurally generated terrains that can be art-directed — or even combined with real-world satellite data — are an important cornerstone of CG production. Gaea is an exciting new tool for developing photorealistic environments and has been quickly adopted by the industry. In this 4.5-hour workshop, Dax Pandhi, creator of Gaea and Co-Founder of QuadSpinner, provides a thorough look at all the essentials you need to know to create realistic, high-definition terrains using a procedural methodology. Whether you’re a seasoned veteran or a 3D hobbyist, this workshop will help you get up to speed quickly in terrain-generation techniques being used in the real world.
在这个针对 Gaea 的综合速成课程中,Dax 分享了在高预算制作中使用的技术,以创建大量逼真的环境,包括如何使用真实世界卫星数据的概述以及 Dax 的个人技术“膨胀”和侵蚀地形以获得自然的结果。随着研讨会的进行,您将学习如何创建更复杂的地形,以获得遵循自然规律的高质量和照片级逼真的结果。
In this comprehensive crash course for Gaea, Dax shares techniques that have been used on high-budget productions to create a multitude of photorealistic environments, including an overview of how to use real-world satellite data and Dax’s personal techniques for “bulking up” and eroding terrains for naturalistic results. As the workshop progresses, you’ll learn how to create even more sophisticated terrains for very high-quality and photorealistic results that follow the laws of nature.
Dax 共享各种纹理设置——所有设置都使用 Texture 和 Satmaps 节点按程序驱动,为您提供复杂的颜色图来为您的地形着色。除了演示标准的 Mountain 和 Erosion 节点外,您还将了解如何利用其他节点(包括 Anastomosis、Snowfall、Canyonizer、Fold、RockMap、Stacks、Shear、Carver、Surface 和 Shatter)来实现非常特定的外观和地形形状- 在探索外观开发选项时特别有用。
Dax shares a variety of texture setups — all driven procedurally using the Texture and Satmaps nodes to give you complex color maps to colorize your terrains. As well as demonstrating standard Mountain and Erosion nodes, you’ll also see how other nodes including Anastomosis, Snowfall, Canyonizer, Fold, RockMap, Stacks, Shear, Carver, Surface, and Shatter can be utilized to achieve very specific looks and terrain shapes — particularly helpful when exploring look-dev options.
Gaea 项目文件包含在此研讨会中。
Gaea project files are included with this workshop.
解压密码:
解压密码.txt
(113 Bytes, 下载次数: 19, 售价: 20 金钱梦币)
|
|