数字绘画艺术 影视开拓视觉教程 Visual Development for Film
内容介绍:
本次研讨会将重点用于球场,并在电影业的可视化开发生产的插图创作。这个过程涉及到设计和展示的环境中,戏剧性的灯光,组成,大气的视角和运用纹理的原则。帕特里克在汽车行业有一个设计背景工作作为电影业的概念设计师。他最近的项目包括“小飞侠”,“牧师”和“杰克”巨人杀手“。
This workshop will focus on the creation of production illustrations used for pitches and visual development in the film industry. The process involves designing and illustrating environments, principles of dramatic lighting, composition, atmospheric perspective and applying textures. Having a design background in the car industry Patrick works as a concept designer for the film industry. His recent projects include “Gatchaman”, “Priest” and “Jack the Giant Killer”.
作者:Patrick Faulwetter
作者介绍:
帕特里克在2006年毕业于普福尔茨海姆大学的荣誉,从交通设计方案。获得cardesign像保时捷,雷诺和布加迪品牌的四个国家的经验后,他开始他的职业生涯,作为大众/奥迪设计中心加州的外观设计师,他负责设计Nanospyder,Biorunner和屡获殊荣的滑流概念。不久后,他转向他对娱乐行业的工作重点。自从他正在为客户暴雪,电子艺界,节奏和色彩和意马仅举几例。设计和说明帕特里克车辆,道具和环境的电影像“小飞侠”,“牧师”,目前正作为“巨人杀手杰克”的概念设计师的工作。
Patrick graduated with honors from the Transportation Design program at Pforzheim University in 2006. After having gained cardesign experience in four countries with Brands like Porsche, Renault and Bugatti, he started his career as an exterior designer at Volkswagen/ Audi Design Center California were he was responsible for designing the Nanospyder-, Biorunner- and award-winning Slipstream-concepts. Soon after he shifted his focus on working for the entertainment industry. Ever since he is working for clients as Blizzard, Electronic Arts, Rhythm and Hues and Imagi to name a few. Patrick designed and illustrated vehicles, props and environments for motion pictures like "Gatchaman", "Priest" and is currently working as a concept designer on "Jack the Giant Killer".
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