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无极黑概念武器设计教程 - Massive BLack – El Coro – Weapon Design in Photoshop (Complete)
贾斯廷“科罗”考夫曼曾在数以百计的冠军,在他的职业生涯作为一个艺术总监和概念艺术家。
Justin "Coro" Kaufman has worked on literally hundreds of titles in his career as an Art Director and Concept Artist.
这方面的经验使他清楚地了解到,在一天结束时,一个概念艺术家的目标是提供一个非常具体的视觉解决方案,为客户或游戏。
This experience has made him someone who clearly understands that at the end of the day the goal of a concept artist is to provide a very specific visual solution for a client or game.
而这个演示有关于绘画的技法和设计理念,大量的信息,它总是回来到制造交付资产。
While this demonstration has plenty of information about painting techniques and design philosophy, it always comes back around to making a deliverable asset. |