CG杂志
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Welcome to our first issue of 2015, packed with great content to kick-start your year! Try modeling rugged sci-fi vehicles in 3ds Max and Maya, or creating an icy cave in Zbrush with Glen Southern, or learning about Render Masks in V-Ray 3.0 with Toni Bratincevic. How about starting some good new habits with our top tips for ZBrush and Maya?
We also talk to the talented César Zambelli and Frederik Storm, look at Arash Beshkooh’s fantastic ZBrush sculpts, showcase ten great images in our gallery, and much more besides. We hope you’re looking forward to joining us as we venture into a new year of creativity, learning, and great art! |
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