影视动画视频教程
模块: |
贴图 |
软件: |
Maya Photoshop Maya Photoshop |
讲解: |
英文+无字幕 |
播放时长: |
2小时 45分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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Maya 和 Photoshop绘制贴图教程 - Texture Painting in Maya and Photoshop - Digital Tutors
使用软件:Maya 2015、Photoshop CC
播放时长:2小时 45分钟
教程大小:2.12 GB
项目文件:包含
不管是什么类型的资产,你正在创建,造型已经完成,覆盖人数已经奠定了之后,它的时间开始画纹理。对于许多艺术家,Photoshop是此步骤的主要场所。
No matter what type of asset you are creating, after the modeling has been completed and the UVs have been laid out, its time to begin painting textures. For many artists, Photoshop is the primary place for this step.
本次培训将探讨如何Maya和Photoshop的工作,共同创造和应用纹理到我们的资产。在开始之前,我们首先了解如何将材料应用到我们的资产玛雅里面。从这里,我们将出口我们的几何形状,并使其Photoshop的三维工作空间,纹理,在那里我们将绘制漫反射和镜面地图。
This training will explore how Maya and Photoshop work together to create and apply textures to our assets. To get started, we’ll first learn how to apply a material to our asset inside of Maya. From here we will export our geometry and bring it into Photoshop’s 3D workspace for texturing, where we will paint a diffuse and specular map.
Photoshop中提供了一个无与伦比层的工作流程,我们将学习如何在3D和2D空间的利用它两者兼而有之。为了总结这个过程中,要出口我们的纹理出来的Photoshop,然后使用Maya的材质编辑渲染之前我们的材料中应用它们。
Photoshop offers an unparalleled layer based workflow and we’ll learn how to take advantage of it both in 3D and 2D space. To wrap this course up, we will export our textures out of Photoshop and then apply them within our material using Maya’s Hypershade before rendering.
完成本课程后,您将学会如何画贴图在Photoshop的3D环境和玛雅材料中应用它们。
After finishing this course, you will have learned how to paint textures in Photoshop’s 3D environment and apply them within a Maya material.
01.Introduction and project overview
02.Creating materials and a exporting an asset for Photoshop
03.Creating a Photoshop file to work in
04.Customizing lighting in Photoshop
05.Painting a base texture for the body
06.Painting variation into the base body texture
07.Painting warmer colors into the body texture
08.Adding blemishes and details to the body
09.Using photographs for body texture
10.Using photographs for clothing texture
11.Painting dirt and wear on the clothing
12.Using photographs for the eye texture
13.Blending the eye texture
14.Painting fingernails, toenails and teeth
15.Painting a specular map
16.Saving texture maps from Photoshop
17.Plugging in and rendering maps
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