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三维卡通人物模型建模教程(英文字幕) – 3D Character Design Partymaker - Motion Design School
售价: 15 金钱梦币 [记录] 下载积分: 梦币 -1 金钱
这门课程是关于什么的?
What is this course about?
本课程涵盖整个专业角色建模流程。
This course covers entire professional character modeling pipeline.
我们将从使用Zbrush雕刻角色开始,这是自Pixologic发明数字雕刻以来的行业标准。您将学习进行再拓扑和uv展开以准备纹理和渲染模型的常见专业技术。接下来,将使用Substance Painter在模型上绘制纹理。这也是大多数工作室使用的行业标准。在最后一步中,您将组装整个场景,创建材质和照明,并渲染图像。
We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic. You will learn common professional techniques to do retopology and uv unwrapping to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint textures on your model. Which is also industry standard used in most of the studios. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render image.
每节课都基于实际商业项目中使用的方法。基于真实世界经验的专业提示和技巧将使您能够避免常见的陷阱并加快您的工作流程。
Each lesson is based on the approach used in real commercial projects. Professional tips and tricks based on real-world experience will allow you to avoid common pitfalls and speed up your workflow.
经典管道
Classical pipeline
您将学习创建角色三维模型的经典逐步方法。从参考图像开始,您将学习如何雕刻、重新拓扑、纹理和渲染角色。
You will learn the classical step by step approach to create a character 3d model. Starting from reference image you will learn how to sculpt, retopology, texture and render a character.
行业标准软件
Industry-standard software
您将学习用于角色创建的最常用工具和软件。
You will learn the most common tools and software used for character creation.
我喜欢雕刻。3D涂层用于重新包装和展开。用于纹理处理的物质油漆工。
Zbrush for sculpting. 3dCoat for retopology and unwrapping. Substance Painter for texturing.
真实体验技巧
Real experience tricks
本课程包含大量基于真实世界经验的提示和技巧。我们将讨论如何处理每个人在实际项目中面临的常见问题,并深入了解其原因。
This course contains an enormous number of tips and tricks based on real-world experience. We will discuss how to deal with common problems that everybody faces in real projects and deeply understand their causes.