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CGSWorkshops - Maya破土特效高级教程 - Maya Dynamics: Breaking Ground | 2.89GB
创建真实感效果一直是计算机图形学中的最难的工作之一。有一个非常精细的模拟和创造性的控制之间的平衡。在快节奏的后期制作的世界,这是特别真实。在这8周的课程大卫·亚历山大将带你通过整个镜头,最近完成了一个重大的电视连续剧。
Creating photoreal effects has always been one of the hardest jobs in computer graphics. There’s a very fine balance between simulation and creative control. This is especially true in a fast paced post production world. In this 8 week course David Alexander will take you through the entire shot recently completed for a major TV series.
您将学习如何程序产生裂缝,坠落的碎片和尘埃,复制沿物体表面,工作与粒子的情况下,表情和动态模拟生产验证的技术。每一步的过程包括:建模,脚本和表达式,仿真,灯光,阴影,渲染和合成。当然也包括大卫的自定义实例的烘烤和对象复制脚本已广泛应用于生产。
You will learn production proven techniques on how to procedurally generate cracks, falling debris and dust, replicate objects along a surface, work with particle instances, expressions and dynamic simulations. Every step of the process is covered: modeling, scripts and expressions, simulation, lighting,shading, rendering and compositing. The course also includes David’s custom instance baking and object replication scripts that have been extensively used in production.
Week 1:
production timeline
particle sims vs rigid body sims
naming conventions
image based geometry generation techniques
large pieces modeling
homework: Generate large chunks of dirt based on a fracture image.
Week 2:
root modeling
v_scales script overview
root replication
homework: Model the dirt wall with the roots. Replicate the roots randomly
along the wall using the provided v_scales script.
Week 3:
dirt wall modeling
simulation prep
large pieces simulation
part_pivot script overview
particle scripting techniques
homework: Prep the models for simulation. Using the provided part_pivot
script convert the models to particle instances. Control the dynamic simulation
of the pieces by adding and modifying the per particle attributes.
Week 4:
bake simulation
instance_bake script overview
convert instanced geometry to polygons
animation tweaking
generate emission maps
homework: Bake out the simulation using the provided instance_bake script.
Tweak the resulting animation. Generate emission maps for secondary
particle emission.
Week 5:
small chunks modeling
particle instancing techniques
small chunks particle instancing
small chunks simulation
falling dust / debris simulation
debris rendering
homework: Model and simulate smaller chunks. Simulate and render falling
dust / debris.
Week 6:
dust simulation
dust rendering
shading / texturing
homework: Generate a dust cloud. Work on shading and texturing all of the
elements.
Week 7:
setting up the render passes
lighting
rendering
homework: Set up the render passes and light all of the elements. Render out
all of the passes and prep for compositing.
Week 8:
compositing
layer modes
camera shake expressions
color correction / grain
final render
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